Adventure Craft – Our Indie Pick of The Week

Everyone loves a good sandbox game, really successful sandbox games such as Minecraft, Terraria, and Starbound have the key elements of creativity mixed with surviving and upgrading your tools, base, and armor. Fighting tough bosses and making it to the end game, showing off your worlds, and telling all your friends about the epic journey you took to make it all worthwhile. Finishing it off with an epic slaying of a giant beast feels good, as though you now have the world in your hands. Anyone who defies you in your world will be taken out in an instant from your legendary weapons.

“Adventure Craft” may lead up to being one of these games, taking most of its inspiration from Minecraft and various top-down RPGs.

Some notable features to take a closer look at are, infinite world generation, being able to travel the world and feel as though you’ve been traveling for hours on end, never reaching a stopping point, this feature can make a sandbox game feel even more challenging as you could travel off into the distance from your base, almost forgetting the way back to it.

The game also includes an advanced behavior system to help give animals, mobs, and different various other creatures the artificial intelligence that they need to have and how they interact with the world, this could be from a sheep eating grass to a zombie being triggered to follow the player all the way back to home-base.

Night gameplay is featured and is what many sandbox games should include as it makes the player feel as if they’re really in a world where time is of the essence. Going out during the day may be safe, but staying out too long before night time arrives can cause a more challenging and less peaceful trip back to base than you remember.

Character customization is another feature that most sandboxes should include. It’d be very boring just going into a sandbox game and only being able to play as just one person, you should be able to customize your own avatar to express how you feel, or how you wish to look while playing the game, possibly create a character for storytelling, or a YouTube series, the possibilities are endless when it comes to character customization.

Although “Adventure Craft” has much to offer, and really lives up to be the next Minecraft, Terraria, Starbound, or maybe even the next Don’t Starve, it has a long way ahead of it, and it has great potential to grow. Unfortunately, it’s only available for Windows as of right now, but maybe sometime soon, if the game can grow and become more popular, it’ll leave open an opportunity for more system ports, and maybe even a console port.

I would recommend checking out "Adventure Craft", and seeing what this has to offer and be sure to help spread the word for the developer, they’ve done an amazing job creating a sandbox game, and I feel that with the hard work they’ve done for this game, I feel “Adventure Craft” deserves to be labeled as a featured game. If you’re a Windows user and you want to try the game for yourself. The download link is down below! For other Operating System users, be sure to keep a lookout for other ports that could come in the future!

Download Adventure Craft

Interview

In addition, we’ve also been able to reach out to the developer James Anderson for an interview and here’s how it went;

[Dave]: “What inspired this project?/ How did this project start?”

[James]: “I was first introduced to the concept of procedural game design when I saw Minecraft back in 2010. I loved the idea of a game world that "creates itself" and continued to expand the more that you explored it. Later I saw that Notch had made another game called "Minecraft" for Ludum Dare 22.

It was like a simplified top down version of Minecraft with cute pixel graphics. I really loved how the game's simple pixel style graphics looked. It reminded me of the old Legend of Zelda game for the NES. I thought it would be great to make a full featured game in this art style using procedural generation. As we had worked on it, we took further inspiration from games like Terraria and particularly Don't Starve to bring it to where it is today.”

[Dave]: “What difficulties did you come across during the development of this project?”

[James]: “The biggest challenge that we have faced during the game's development is the fact that we are a small team with very limited time and resources. So we had to stay motivated to continue working on a big game that could take a few years to get up and running with zero funding. There are only three of us in our development group, and only two of us are actively working on this project. But, we loved the project so much that even after a failed Kickstarter we just kept working on it, putting as much of our own time into it as we could.”

[Dave]: “Are there any features that you had in mind for the project that got scrapped?”

[James]: “Thankfully, we haven't had to scrap any of the core features that we would like to have in the game at this point. Instead, we focus on making the game's core gameplay (crafting, combat, survival, and exploration) really fun, and then prioritize and add new features as solid foundations are set."

[Dave]: “What are the future plans for this project?”

[James]: “We plan on continuing to work on the game in Steam Early Access, and eventually setting up things like online multiplayer, and user generated content like MODs etc.”

[Dave]: “Do you have any advice to aspiring Indie Developers?”

[James]: “The biggest piece of advice that I would give to an aspiring Indie Developer is, to start by making something small that you can complete. Create a good design document that clearly details the number of assets that you will need to complete your game. Even the smallest game can be a ton of work to complete, and many game projects die because the developer didn't realize how much work it would take to complete it. A detailed design document will help you understand the scope of your project.

When you have a working prototype, get people playing your game as soon as possible and listen to as much feedback as you can. Don't take offense to any negative criticism. Instead, try to understand why a player is saying something negative about your game and decide from there what action needs to be taken.“

It was a pleasure being able to get into contact with James Anderson, and we’re glad we did! Some very inspirational things have been said.

David Strickland
Just an average gamer, aspiring to be a game journalist. Also a cat.
https://dcparadox.blogspot.com/