Finding Bigfoot: Classic Survival Horror With A Few Kinks To Work Out

Horror You Have To Work For

Enjoyment of survival-horror title Finding Bigfoot comes from how much effort you put into learning it. If you’re expecting a horror game that will bring the scares to you, you’ll need to look elsewhere. If you want a game you have to spend time learning the ins and outs of, you’ve found it.
Finding Bigfoot sets you (and up to two other friends) in the middle of Jasper National Park with a mission. Find and capture Bigfoot. A wide variety of tools are at your disposal. Figure out how to use them best.
I'd like to note that I played the solo campaign. The game is more difficult when played with multiple players. 
Cameras watch areas and are accessible via a computer in your trailer. Deer meat and traps damage the monster, but only if you cover the trap. Firing at Bigfoot deals some damage, but requires facing him head on. You track him via tracker darts and map, and a flare gun scares him off if he gets too close.
You get the day to set up where you see fit. Take this time to explore the map - you never know where you might find yourself at night. That said, it’s here where Finding Bigfoot starts to lose me.
The monster is HUGE and easy to see in the daylight... If you can find him roaming.
The monster is HUGE and easy to see in the daylight... If you can find him roaming.

Searching Turns Into Waiting

As of this writing, there isn’t enough in the daytime to keep me engaged. By day two I have the concept nailed down. Hidden tourist bodies provide some side-content, but I've no incentive to search for them aside from boredom. Bigfoot roams during the day, but chances of running into him are low. Once I knew the map, I would play on my phone to pass time until night.
Exploration turns to laying low come night time. Now it's time to prove yourself. Will that trap do its job? Do you have enough ammo and health kits to leave the safety of the camper? Did you even make it home from exploring during the day?
You sit inside, watching the cameras. You hear a roar from your left. A giant arm slams through door and attacks you. You fire as fast as you can, patting yourself on the back for remembering to load the gun. Bigfoot takes too much damage and runs off in fear - an exhilarating moment… the first time.
The Unreal 4 engine provides a beautiful landscape to look at while waiting.
The Unreal 4 engine provides a beautiful landscape to look at while waiting.

Wait. Fire. Repeat.

That’s the entire gameplay loop: Wait. Fire. Repeat. Each encounter with Bigfoot is easier than the last. The monster I once feared has become the manipulatable artificial intelligence developers work so hard to make realistic. Bigfoot has a large health bar. Watching how little it goes down with each bit of damage is disheartening, to say the least. Halfway through his health bar, I wanted it to be over.
Once I finally take him down, I tie him up and bring him to the cage. I throw him in and the game ends. Rather than overcoming a challenge, I have a bad taste in my mouth due to how long it took.
Finding Bigfoot is too early in development to earn my recommendation. There is definitely a solid core to build off of, but the current build suffers from a severe lack of content. It plays all its cards in the first fifteen minutes. Give the game some time. Once there are more ways to engage with the monster and daytime content becomes less of a drag, it will be worth the asking price of $15.99.
Finding Bigfoot is available on Steam Early Access for $15.99. It can be found here.
Max Moeller
Max Moeller
Max Moeller has been a gamer for as long as he could hold a controller. He is pretty new to the industry, but is planning to make his mark through writing and blogging about the medium. When not playing or creating content around games he is probably trying to find the next great place to eat near him.
https://twitter.com/maxemole
  • David Beamer

    I’ve seen some Let’s Plays of this, and I think your opinions is spot on. Bigfoot has too much health, and there is too little to do once your traps and camera’s are in place. Watching his movement across the map once you’ve tracked him becomes your only exhilarating gameplay. But it will be interesting to see what happens with further development!