After six weeks on the market, the future of Osiris: New Dawn is looking pretty bright. Proven through multiple hot-fixes and apparent response to feedback, Fenix Fire has the right idea of how to mold an early access game.
Fenix Fire Entertainment is the definitive indie game development company - it’s team mainly consists of 3 people; Brian McRae, his wife Anna and Manny Flores. That alone is remarkable, such a small team has taken on such a great workload. This work ethic is exactly what is needed to get an early access game kicked into gear. Although they have reportedly worked on the concept of Osiris for 5 years. The game has just reached the outskirts of playability. But because a team is inspired, hardworking AND address feedback on forums vigilantly, does that mean their effort will shine through to the product?
I like to draw similarities between Minecraft and Osiris: New Dawn. Minecraft started similarly with a small team and a highly ambitious idea. They also cross paths in gameplay aspects. They are both survival games with crafting influences. I think quite obviously Osiris came into light much further along the production line than Minecraft but my point still stands. At release Minecraft greatly lacked direction and multiplayer capabilities; another similarity! Minecraft had about six years of development before it saw a true commercial release. I think it will take about half the time for Osiris.
Taking a quick test of the waters, it’s pretty clear that despite being rough around the edges this game has great potential. On Steam, it boasts mostly positive reviews. Players seem beyond willing to spend $25 to get on board. Because the developers are executing so well on feedback and gameplay polish, I’d be surprised if the game had a drop off of players anytime soon - if anything I expect it to grow exponentially.
Another thing to note is Osiris shares a publisher, Reverb Triple XP, with ARK: Survival Evolved. Interestingly, these games are headed in a similar direction. Both ARK and Osiris have a loyal fanbase with players happy to add feedback. These fans are also customers … and gamblers. Investing time, opinion and money into what they, along with the developers themselves, hope to be a true success.
Purchasing an early access game has its perks but also runs a risk, there’s no guarantee a game will live up to developers promise. However, there’s a certain special charm to having a direct influence on how an early access game grows into a full-fledged experience. I think that when done right, that magic mixes so very well with survival and exploration games. Like ARK, Minecraft, and Osiris - you feel an even greater sense of progression because your experience is shaped in tandem with the game itself.
I look forward to seeing where Osiris goes. Space exploration is arguably the best exploration. I’m excited to see not only multiplayer but a finished and tweaked single player experience. Many things are broken in this game but what is working now is very fun, interesting and promising.
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By Miles Hessinger