Rise of Industry – Micro Managing FTW

Do you cling to TTD (Transport Tycoon Deluxe) as the best industry building game that allows you to create an empire worth billions and scoff at those who comment on the basic graphics and confusing controls? Firstly, you are my kind of people. Secondly, what if I was to tell you that there may be an alternative. Imagine if you could not only create the transport routes but also build factories and control the flow of products. Now imagine that it has online multiplayer and looks great. How would that strike you? “Impossible!” you may cry, and rightly so. How could anything replace the brilliance that is TTD? Well, Rise of Industry may just manage this.

Rise of Industry has a lot to offer already, although I have not been able to play around with everything that is available yet due to restrictions on the demo. But there was more than enough in the demo to keep me amused and confused for quite some time, which brings me nicely to my first point. This game needs a tutorial. I’m confident that this is something that will be added to the game when the campaign is created. But, at the moment, you have to rely on other sources on the internet to get your information, which can be difficult to find for early access games. If you do have any questions, feel free to leave a comment and I will try my best to answer them. Now that I have said that the game would benefit greatly from a tutorial it seems only right to talk about the gameplay next.

Most of the game can be played with the mouse. I dare say that there are probably a lot of shortcuts that can be used, but other than for rotating the building these are entirely optional as to their use. The great thing about Rise of Industry is that you can command the entire production chain. From harvesting the raw, turning them into products and then selling then wholesale. Cities do also produce some resources which you can buy if you do not want the expense of harvesting the materials yourself, or there are some that you are not able to get. This means that there is a lot going on, and your supply chains can get quite big, quite quickly; which, let’s be honest, is exactly what you want from this sort of game. Loads of different buildings and transport to set up, all while trying to stop your friends from getting the resource they need. Ah, good time.

The visuals of Rise of Industry are lovely. Some of the buildings are only models at the moment and have no color or texture or animations. However, thanks to the detail on the models and the building that have already been created, it is easy to see that the game will look amazing when it is finished. Pleasant to look at and will keep you entertained while you wait for some money to roll in, but if you are anything like me, this will take a back seat as it is all the managing within the gameplay that takes front and center when trying to build a monopoly. The sounds match the visuals and add that extra dimension to the game, although, if you do watch the video you will see that I do often like to add my own sound effects. I can’t say I really paid that much attention to the music to begin with, which isn’t necessarily a bad thing. The music clearly wasn’t terrible otherwise I would have gone into the options and turned it off. Listening back to the music now I can see why it did stand out to me. It was perfect for concentrating on what I was doing, it didn’t distract from the game at all, however, if there was no music then it would have been noticed. So, in this instance, I think it achieved exactly what it set out to do.

There are quite a few things I would like to see added to the game. This is not because the game is lacking, but just because I like having to micro-manage every little detail. I would like the trains to be able to crash into each other so you should have multiple tracks and light. I would like the vehicles to break down and must be repaired. I would also like more options for transporting the goods, different trains and trucks. Essentially, if the Developer has not played TTD, I would highly recommend that they do so, and borrow some of the ideas from there. But if you are going to include plans, make them more balanced!

Overall, Rise of Industry has a great deal of potential. I like the game a lot already, but as it is added to it will become even more enjoyable to play. It is currently available on Itch.io for $14.99 USD and is currently still in Alpha. The developer has already done a great job and I can’t wait to see what the finished game looks like.

Alistair Davey
Alistair Davey
Graduated with an MA from Lincoln University in Play Writing and Script Development (2015). Currently working as a Technical Support Engineer and Local System Administrator. Now, the fun stuff. I have always enjoyed gaming, particularly something with a good story line or an RTS. My favorite games; Supreme Commander: Forged Alliance and The Stanley Parable.
http://earlyaccessgaming.net